Wuppertal · Germany · 2026 The Collection

Work & Play.

Between sound, commerce and concept.
E-Commerce Manager, Digital Architect, Concept Designer.
This page is the collection: nine cards, two categories, one table.

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Pack I · Work

Work.

Three things I commit to.

01 · Ownership

It belongs to you

What I build keeps running without me. Access, data and documentation sit with you, not with me. Anyone who keeps working with me should want to, not have to.

02 · Clarity

Open communication

If something will not work, I say so upfront. A problem you name costs less than one you keep quiet. I would rather ask twice than assume once.

03 · Use

A human clicks in the end

I like working user-first, because at the end of the day processes are made to be operated by people. And whether that feels good always matters in the long run.

Pack II · Play

Play.

And three that explain why all of it belongs together.

01 · Building

Understanding through practice

Who has not wanted to build an app at some point? Which gamer has not thought up a game they wanted to make? Which songwriter would not want their songs heard? And why not run a shop with products you believe in. Most people want to. I just do it.

02 · Longevity

Something that stays

Whether it is games people enjoy, music that moves someone with an honest intention, or an app that makes life simpler. All things I can make with a clear conscience and leave behind with little maintenance. That is what fulfils me.

03 · Systems

Rules before results

Games, markets and companies are rule sets with people inside them. Whoever spots the rules, official or unofficial, can optimise the game, extend it and reshape it. And I love extending rule sets. A game is not much else either.

?? / 09 Mythic ★★★★★
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The Shadow

The part of the collection that has no frame yet. Started, discarded, half finished. Some of it becomes a card, some of it stays here.

"Ask, if you are curious."

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